VRJAM, a first real-time performance platform for live virtual and augmented reality on mobile devices, has launched a crowdfunding campaign. The company is offering futurist fans and technology lovers a chance to be part of a social and digital revolution.
A live streaming platform for both virtual and augmented reality, VRJAM empowers content creators to create and share live, interactive XR (cross reality) performances with millions of people worldwide. Designed in consultation with Google, VRJAM’s revolutionary technology enables content creators to project live performances into a 3D, animated world creating an immersive experience for fans.
The crowdfunding campaign target is to raise £250,000 which will be utilised to build interactive virtual environments for artists and fans. Supporters can invest as little as £200/$250.
Investors will be helping to achieve ambitious social impact goals over the next five years. The techs startup aims to use the power of immersive technology to address current social issues and injustices. With the ability to live stream content, a plethora of opportunities becomes available such as remote learning – offering those in distant parts of the world the chance to access first-class education.
VRJAM is also committed to ensuring all content creators and artists are paid fairly for their work. It is providing an opportunity for creators to join VRJAM and offer them the tools and framework whereby they can potentially earn a considerable amount of income.
The platform provides a virtual arena whereby like-minded fans can discuss and share knowledge. Social influencers in support of the campaign will also have the opportunity to create their own communities.
Sam Speaight, CEO and founder of VRJAM, commented: “We’re offering people a unique opportunity to join a community of people who are passionate about future technology. It’s an exciting time with the launch of 5G, as more people around the globe will be able to connect and interact in a way unimagined. Our goal for the next 5 years is to use our immersive technology for good and help change the world for the better. Remote learning is just one example of how this can be achieved.”